Schlagwort: seam

  • 3ds Max’s 3DS Export Creates Duplicate Vertices

    3ds Max’s 3DS Export Creates Duplicate Vertices

    Ok so you are probably at the point where you have some code working to calculate smooth normals using 3ds Max’s smoothing groups (for instance on spheres) or just by taking the average normal of adjacent triangles. But although your code is working fine you see ugly seams on your mesh because of different normals…