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Schlagwort-Archive: framebuffer
ATI multisample glBlitFramebuffer driver bug
Nasty ATI OpenGL driver bug when using a multisample framebuffer (FBO) with a GL_DEPTH24_STENCIL8_EXT renderbuffer attached During the last few days I was wondering why the lens flare in one of my OpenGL games was broken on the ATI Radeon … Weiterlesen
Veröffentlicht unter IT
Verschlagwortet mit ati, driver bug, framebuffer, gl_depth_component, gl_depth24_stencil8_ext, glblitframebuffer, glblitframebufferext, glreadpixels, multisampled, multisampling, opengl, renderbuffer
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