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Schlagwort-Archive: doppelte vertices
3ds Max’s 3DS export creates duplicate vertices
Ok so you are probably at the point where you have some code working to calculate smooth normals using 3ds Max’s smoothing groups (for instance on spheres) or just by taking the average normal of adjacent triangles. But although your … Weiterlesen
Veröffentlicht unter IT
Verschlagwortet mit 3ds, 3ds format, 3ds max, average normal, doppelte vertices, duplicate vertices, export, import, lighting, mesh, normal, normals, preserve, seam, seams, smoothing groups, texture coordinates, vertex, vertices
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