OpenGL 1.X functions and gl3.h

How-to bind OpenGL 1.0 and 1.1 functions in the new OpenGL 3.2 context (core profile) on Windows when using the gl3.h header For OpenGL 3 and above it is a good practice to use the new gl3.h header which does not include any deprecated functions from older OpenGL versions. If you replace your gl.h (and […]